Salvos Rhoska wrote:The micro and challenge in loot spew is minimal. Like others in this thread, Im finding it difficult to understand that some people seem to lack the manual dexterity and short term memorisation and data processing capacity to click a moving object about once every 5s (and then blame the game for that). Its something any able bodied individual without a personal medical condition should be capable of. Perhaps my perspeftive on this is skewed and I have an unrealistic expectation of peoples micro skills from my years as an RTS player. Thats entirely possible.
Okay, now step back a little from your ad hominem against the entire community and think about this: what are people complaining about? Is it that none of us can click the little targets? Or is it simply that having just played the 3D mini game of "move the blue ball over the red ball then click and wait" then the mini game of "click these buttons until something happens", we are now faced with yet another mini game of "chase the bloody cans"?
For most people, the dislike for the loot spew is simply that it is inconvenient. It is an artificial inconvenience in much the same way that multi-mega-hitpoint structures are an annoying inconvenience in the null sec sov wars. The experience is incongruent with the rest of the game. It's like you're in the middle of a Counterstrike match and in order to shoot the target with the sniper rifle, you need to point the sniper rifle at the target, then play a quick game of checkers, then play jumping jacks. Some people will enjoy the experience because they're happy to vacuum up any swill that gets dumped in their trough.
For me, the fun in exploration used to be that it was actually difficult to find the sites in the first place. These days you just open the probing interface and dump the probes on top of the places where the game has already told you the sites are located. 2AU spread, scan. Most sites are now 100%, some sites you'll need to tighten the spread to 1AU or 0.5AU. There's no challenge to it any more. CCP took away DSPs because having a list of what sites were in systems was trivialising the content; then CCP gave us the system scanner because having the game hold your hand and direct you to place your probes on the little X is (apparently) not trivialising the content.
I don't care for the hacking mini game, and I find the loot spew an annoying diversion. From the perspective of the PvPer, the aim of an exploration site is to keep the explorer visible in space long enough to probe down and scram. The old system of cycling a module was much better at achieving this than the modern system: I can hack the can and just click the parts and data containers, then disappear. There's no finesse to hacking: just keep clicking hacking nodes until you defeat the system core.
Salvos Rhoska wrote:Furthermore, there is an inherent and blatant irony in your post that its amazing you seem to be unable to introspect upon. Namely that Im not the one who whined about loot spew. Im fine with how loot spew is. Direct your comments about "whining" to those who are, infact, "whining" that it is not ok.
You complained that loot spew was being removed and that this would trivialise the content. I did not misrepresent your opinion, you are simply putting words in my mouth because you took offence at being labelled a bandwagon rider.
You run combat sites: is that because the NPCs were removed from mag & radar sites, or because you never ran mag and radar sites?